Vuforia on Unity
- Angela Huang
- Sep 2, 2020
- 1 min read
In a previous post I have experimented with Spark AR Studio to create face masks, I touched based on how this program has inbuilt systems which can track user's face and facial expressions to create different effects. Vuforia is a very similar concept, it is also used to create an AR experience.
There are positives and negatives of both programs:
Spark AR Studio Vuforia
Positive Positive
-Tutorials easy to find and follow -A large asset library allowing more
-Many built-in templates variety of options to be explored
-Finished product can be sent to social media -Uses C# which allows personalized
such as Facebook and Instagram for trial commands to be made
Negative Negative
-A smaller asset library -Interfaces are not very beginner friendly
and may take some fooling around to
understand
-Can be tested through unity or android
devices only
To me, as a beginner to all these programs Spark AR Studio is a much better place to begin with, the interfaces are much easier to use. However because the interface is easier there is more of a limitation of the features that are achievable. As a method of prototyping Vuforia may be a better option because it gives user more freedom and areas for creativity and it can also recognize more referencing photos.

This is my first attempt on using Vuforia in studio, basically it is an animated butterfly that sits on a reference photo. Ideally if I play it and hold the reference photo in front of the camera a virtual butterfly that could fly would appear in front of the reference photo however because I don't have a webcam or a android device I couldn't test it.
Commentaires