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Assignment 3: Interact

  • Writer: Angela Huang
    Angela Huang
  • Oct 29, 2020
  • 2 min read

Unlike the other assignments the final assignment is a group project, the goal is to create a simple interaction that provides a solution for the chosen UN Sustainable Development Goals and how the user can make a change. We have three members in our team so two of us took on the art direction and the other member took on the technical role. In my team I'm working on the art direction.

BRAINSTORM & RESEARCH

To begin, we separately brainstormed possible solutions that targets the problems each member was working on to decide which has the most opportunity and diversity.

After discussing as a group we decided to focus on deforestation.


BRAINSTORMING STORY BOARD

For the story board I focused on encouraging recycling.


CREATING ASSETS

Our interaction is composed of my idea and my members idea, the goal for the interaction is to educate users the importance to make right choices when purchasing items. To do so we decided to make a flow chart/quiz styled interaction where the users choice will trigger different results. Below are two aesthetic styles I have been experimenting with.

We went for the more cartoon styled aesthetic because we thought that this style would target a wider range age groups and it is important for younger generation to also begin building a good buying habit.


After a few iterations this was the final products.

STATEMENT OF INTENT

This interactive flowchart is based on the statistic “between 2010 and 2015, 3.3 million hectares of forest areas were lost”. After researching some of the causes to this problem, which are the growing population requiring more infrastructure and resources such as paper, books, furniture, food and firewood, a solution we have decided to focus on is to promote more sustainable choices when purchasing, such as recycling, and buying products that were made sustainably. This flowchart we have created serves as a review of the purchases you’ve made, helping you to learn over time to think more about what you are purchasing, and other alternatives such as buying secondhand. It gives you questions to think about when purchasing which will help you to decide whether you should have purchased the item, or whether there were other options. We have given it a childlike aesthetic, as it could be a helpful tool for young shoppers to learn to think sustainably early in life. It could be integrated into interfaces in public places such as shopping malls where lots of consumers will do their shopping.


Eventually we hope that this will re-train the thought process before making purchases, and promote better choices among consumers.



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